![]() So I tough maybe it means the opponent won't use a game plan with spin, meaning he would pressure me to much behind the line and i can use a more aggressiv game plan, because his shots won't have much spin (which is the opposite of using a game plan with spin). From my personell feel this didn't work at all. I thought if the opponent has Spin as a weakness i need to use a game plan that uses Spin. Take the example of Spin as an opponents weakness. I tried to attack the weaknees of the opponent but im not quite sure if i understand it right. For me it seems they play a role in the actual match so when the opponent ist playing very aggressive you need them more to bail yourself out as if the opponent plays defensiv.Īnd a second topic is, which game plan to use. Next to this im not quite sure of some of the attributes play a role by creating a game plan, for example Lob or Hotshot. Moreover, while my on the job experience has afforded me a well-rounded skill set, including first rate problem solving and communication skills I excel at. Meaning if you have a high attribute Service Power, you should use medium or low in the game plan, because your Player is already serving hard so you minimize the risk of a mistake by using a smaller amount of his Service Strength. Means if you have a high attribute Service Power you should use high when it comes to Service Power in the game plan.Ģ. The attribute correlates simply with the intensity you use in the game plan. ![]() I have 2 theories which i will both explain with Service Power.ġ. I am trying to figure out how the game plan works exactly. ![]()
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